redhat: (Smack)
A place to let me know how my characterization is, and to ask questions about what makes her tick. And any headcanon you're interested in that I haven't covered in the app.

Open to any and all comments/questions/suggestions!

Abby's one of my newest muses, and I'm still getting a handle on her, so I'd love any constructive comments.
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[- OOC Information -]

Name: Claire
Do you play any other characters in Outer Divide? Pietro Maximoff, Darwin

[- Character Information -]

Character Name: Abigail “Abby” Lincoln, AKA Numbuh Five
Fandom: Kids Next Door
OU, AU, or CR AU: OU
Canon Point: From Operation: D.O.G.H.O.U.S.E. (middle of last season)
Journal: redhat

World History: N/A

Character History:

Wiki Page

NOTE: Canon history is convoluted and even openly contradicts itself at times. A lot of history is completely left unexplained. This is pieced together with some headcanon to smooth things over.

In the beginning, there were only kids. They lived in treehouses, ate cake and candy for every meal, and played all day. And never grew up. See, kids created adults - or so the story goes - to handle all the chores and to build bigger, better treehouses for them. Long story short, the kids demanded too much from their creations, pushed them too far. And eventually, the adults rebelled.

After much fighting, the kids were soundly beaten (or rather, spanked) by the adults’ superior technology. They retreated to the moon and built a new civilization there, free of adult control. But they missed the Earth, and eventually the adults missed having kids around. So the two groups met and formed a truce, and this was how nuclear families were created.

Of course, all of the above is just a story. But like all creation myths, it has a grain of truth. In the KND universe, adulthood is a disease: unnatural and perverse. Many teenagers and adults are twisted and cruel, and devote their lives to making kids miserable. Everything from homework and making them eat vegetables to trapping them in zoos and forcing them to drill for salad oil instead of having recess. The Kids Next Door (details about how KND works in the link) exists to stop all that, and defends the rights of kids everywhere to live their childhoods without fear or worry.

Currently, it is the Seventh Age of the Kids Next Door, started when Numbuh 0 re-formed the organization to defeat Grandfather a generation ago. KND operatives are stationed worldwide, although the moonbase is still the center of operations. It’s a glorious time, with many heroic operatives in the field, winning many victories for kiddom.

Not the least of those heros are the current operatives of Sector V. Numbuhs One through Five have been around long enough to gain a well-deserved reputation. They’ve gone toe-to-toe with some of the nastiest villains in recent memory - Father, Mr. Boss, the Teen Ninjas - and, more often than not, they’ve come out on top.

Abby’s the youngest Lincoln child, with her older sister Cree being about four or five years her senior, and her big brother was out of the house before she could even walk. Her father’s a surgeon at the local hospital (and a former clown - no, seriously), but a very sweet man devoted to his family. If a bit oblivious, like most non-evil adults in the canon. Her mother’s French, and for the most part, her home life is quite normal.

And then there’s the KND. Numbuh Five is the oldest of the team, and has been an operative the longest. She followed the footsteps of Cree (then Numbuh 11) at the tender age of six. Cree was the best fighter in the KND at the time, and with her guidance, Abby aced her cadet training and was quickly placed in Sector V. Although it’s never outright stated in canon, it’s presumed Sector V is located in a city called Cleveland (probably fictional), somewhere along the East Coast of the States.

Nigel Uno, or Numbuh One, was the next to join the team. He got mixed up in one of the Delightful Children from Down the Lane’s plots, and wound up permanently bald, partially due to Numbuh Five’s inaction. Motivated by guilt, and seeing the potential in the boy, Numbuh Five got him recruited into the KND, even hacking into the cadet test scores so he could pass his training.

Time moved on. Cree became a teenager, and defected to their side, betraying her sister and the whole KND organization. Sector V was joined by Numbuh Two, Numbuh One’s good friend and a brilliant 2x4 technology officer; Numbuh Three, an enthusiastic and bubbly girl in charge of diversionary tactics and the team medic; and Numbuh Four, the team’s combat specialist. Numbuh Five stepped down after a brief stint as leader, letting Numbuh One take charge. She settled comfortably into the position of second-in-command and stealth tactics officer.

And things were pretty chill for a while. Her team grew tight-knit and quite effective. They fought everyday evils, and occasionally saved the world. On her off time, Abby turned her sweet tooth into a hobby. She scoured the world for sacred, mystical, or forgotten sweets, often opposed by her one-time friend, Heinrich von Marzipan. She found the secret tomb of King Two-Tons-Of-Candy and tasted the sacred Forth Flavor of ice cream, to name a couple.

On a more personal note, Numbuh Five eventually attracted the attention of Valerie, an honor student and academic rival. And also a homework-eating weredog. Numbuh Five discovered her true nature and defeated her with the help of Numbuh Four’s truly atrocious homework, but that only attracted the attention of the queen werewolf - their history teacher, Miss Thompson.

See, Abby was perfect. She was smart - technically an honor roll student, though she didn’t run with that crowd - crafty, practiced at stealth, and had easy access to her teammates’ homework. Weredogs have a thing about eating good homework. So when Abby unwittingly found herself in their creepy haunted/cursed doghouse (looking for a cinderblock that had been thrown into the building - don’t ask), Miss Thompson took the chance to ambush the girl, and to curse her with weredogism.

This Numbuh Five never made it out of that doghouse. She remembers a moment of fear, slipping, a sharp crack on her head... then, nothing until she wakes on a strange spaceship on a stranger world.

AU History: N/A

Previous Game History: N/A

Personality:

In a word, Numbuh Five is cool. She’s certainly the most level-headed member of the team, and even in the heat of battle, rarely lets pressure get to her. She analyses every situation with a tactical eye, and is usually one of the first to come up with a plan. Or to point out when a plan is really, really stupid. Like the whole kidnapping babies from a hospital to ‘free’ them from ‘evil adult experiments’ fiasco. Perhaps because she’s the only member with older siblings, Numbuh Five has a much clearer idea of what things are suspicious adult activity, and what’s just normal behavior.

When she’s in her element, Numbuh Five is supremely self-confident. And she has reason to be - she’s one of the most competent members of the Kids Next Door. It’s that confidence that makes her fellow operatives sit up and take notice when she has something to say. Even if she doesn’t want the job anymore, she’s always been a natural leader. Of course, she can take it too far, sometimes, and get bossy and overbearing, but her team tends to balance out those tendencies.

Being the oldest on her team, and a nurturing soul, besides, Numbuh Five takes on a kind of den mother role with her friends. Numbuh One is practically a brother to her. She’s unshakably loyal to him, and keeps a close eye on him to make sure he’s not working himself too hard. She’s also one of the few people on the team willing to argue with him when he’s being unreasonable - and sometimes, he even listens.

Numbuh Two is a constant comedian and can’t take anything seriously. He infuriates her sometimes, but he also brightens her day and keeps her from being too stoic. Whenever the tension gets to be too much to bear, he comes to the rescue with a really awful pun. He’s what stops her from growing up too fast, no matter what trials they have to face.

Numbuh Three is her best friend. Despite being a huge tomboy, Abby still values and needs the companionship of another girl. They can talk about things the boys just don’t care about. Her constant cheer and goodwill complemented Numbuh Five’s dry wit and cynicism. And besides, while Numbuh Three isn’t as airheaded as she acts most of the time, she can still be pretty naive. Someone has to watch out for her.

And Numbuh Four is a comrade. The two are easily the best fighters on the team, and they share an understanding of what that means. He can tell when her confidence and bravado is a mask, and she really needs help. She holds him back - or at least drags him out of trouble - when his quick temper and impulsiveness get the better of him.

Pride and overconfidence are probably her two biggest weaknesses. She’ll take on any challenge (except maybe leadership), and can get over her head before she even realizes it. But even if she does, it’s rare that she’ll ask for help, especially from someone who’s not one of her team. Her image and reputation are too important to her for that. As a side note, she has an odd habit of referring to herself in the third person.

Powers/Abilities:

Weredogism (yes, that’s the word for it): Abby’s been pulled from the point in canon where she was just cursed with this. She doesn’t know about it yet, let alone have any control over it. Her weredog form comes out on nights of the full moon, or when she’s overwhelmed by a negative emotion. It’s vicious, strong, and has a taste for good homework, though it doesn’t need that to survive. While she may get more control over it in the future, right now its a loose cannon, and only vaguely influenced by Abby’s subconscious (it’ll probably attack someone who tries to take her hat, for example). Its weakness is really, truly bad homework, though knocking it out will usually do the trick and make her return to normal (unless the full moon’s still up).

Combat abilities: Numbuh Five is a highly trained operative, and specializes in stealth. She’s good at hand-to-hand and other close-combat fighting, decent with ranged weapons, but positively excels at recon missions. If someone needs a piece of information from the enemy, or a valuable artifact retrieved, she’s who they’d want to call in.

Technology: All agents are trained in how to use 2x4 technology, and how to improvise it in a hurry, if need be, but Numbuh Five is no technology officer. She can figure out how to pilot most vehicles, but she can’t build one. The most she can manage to make on her own would be a crude weapon, like the S.P.L.A.N.K.E.R.

Other: Besides all this, Numbuh Five is a talented macaroni artist, and a darn good singer. She can dance, too - likely thanks to her combat training. And she has a freaky amount of candy and ice cream knowledge.

Possessions:

Clothing: Trademark red hat, oversized blue t-shirt, black bike shorts, white sneakers, gold hoop earrings, and a hair tie.

In backpack: Extra hair ties, reading glasses, small candy stash, magazine, and...

2x4 Technology: S.P.L.A.N.K.E.R. (Solid Pine Loaded Artillery Nicely Kicks Enemy Rear), a bag of M.A.R.B.L.E.s (Mustardy Armament Releases Big Loud Explosion), and half a pack of G.U.M.M.B.O. (Gooey Unlocking Mush Maximizes Break-Outs). Basically, a close-combat spring-loaded weapon that hits enemies with a piece of wood, small, round explosives armed with mustard, and sticks of what looks like chewing gum, but is really moldable enough to create keys with, and is super-strong and sticky, allowing for Indiana Jones (or maybe Spiderman)-style swinging.

Arrival: In a pod

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November 2012

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